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Combined display of all available logs of GlowWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 22:06, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFarming/Traits (Created page with "= ๐Ÿงฌ Traits = Traits are modifiers in PyroFarming that add effects to your farming setup. == ๐Ÿงฌ Traits == {| class="wikitable" style="width:100%; text-align:center;" ! style="width:30%;" | Trait ! style="width:70%;" | Description |- | Dehydration || Causes plants to take +1 water per second |- | Corrosion || Deals 3 seconds of Poison III damage to nearby entities |- | Venom || Deals 2 seconds of Poison II and 1 second of Wither II to nearby entities |- | Restrain...")
  • 22:03, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFarming/Seeds/Types (Created page with "= ๐ŸŒฟ Seed Types = List of all available seeds in PyroFarming. == ๐ŸŒฑ Seeds == {| class="wikitable" ! Seed !! Level !! Growth Time |- | Lettuce || 0 || 5m |- | Cucumber || 0 || 30m |- | Onion || 0 || 1h |- | Leek || 1 || 3h |- | Berry || 3 || 10m |- | Pea || 5 || 12h |- | Tomato || 7 || 6h |- | Pepper || 10 || 4h |- | Zucchini || 12 || 9h |- | Garlic || 15 || 48h |- | Chilled Wisteria || 18 || 45m |- | Wasabi || 20 || 5h |- | Courgette || 20 || 24h |- | Lemon || 23...")
  • 21:58, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFarming/Seeds (Created page with "= ๐ŸŒฟ Seeds = Seeds are the primary farming items used in PyroFarming to grow crops and generate resources. == ๐ŸŒฑ Overview == * Main farming method * Planted on farmland * Grow into harvestable crops * Used across multiple systems == ๐ŸŒพ Types == * Standard seeds * Basic crops used early in progression * Advanced seeds * Unlock as you progress * Provide better resources == ๐ŸŒฟ Growing == * Plant seeds on valid farmland * Crops grow o...")
  • 21:48, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFarming/Bushes/Types (Created page with "= ๐ŸŒณ Bush Types = List of all available bushes in PyroFarming. == ๐ŸŒฟ Bushes == {| class="wikitable" ! Bush !! Tier |- | Berry Bush || Low |- | Glowberry Bush || Mid |- | Emberroot Bush || Mid |- | Frostberry Bush || Mid |- | Shadowberry Bush || High |- | Voidbloom Bush || High |- | Inferno Berry Bush || High |- | Crystal Berry Bush || High |- | Mystic Bloom Bush || High |} == ๐Ÿ’ก Tips == <div class="notice" style="padding:14px 16px; border-radius:12px; backgrou...")
  • 21:45, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFarming/Bushes (Created page with "= ๐ŸŒณ Bushes = Bushes are an alternative farming method in PyroFarming that provide resources through repeat harvesting. == ๐ŸŒฑ Overview == * Secondary farming system * Placed similarly to crops * Can be harvested multiple times * Used for resource generation and progression == ๐Ÿ”„ How It Works == * Place bushes in valid locations * Wait for them to produce resources * Harvest without removing the bush * Repeat harvesting cycle over time == ๐ŸŒฟ...")
  • 21:42, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFarming/Plants/Types (Created page with "= ๐ŸŒฟ Plant Types = List of all available plants in PyroFarming. == ๐ŸŒฑ Plants == {| class="wikitable" ! Plant |- | Abyssal Orchid |- | Akari Moonflower |- | Broccoli |- | Cabbage |- | Chilled Wisteria |- | Chili Peppers |- | Courgette |- | Cucumber |- | Frostsoul |- | Garlic |- | Gloomspud |- | Hellbloom |- | Infernoblossom |- | Lavaplume |- | Lettuce |- | Onion |- | Peas |- | Peppers |- | Pyroblaze Iris |- | Tomato |- | Venus Flytrap |- | Vixen |- | Voidheart |- |...")
  • 21:39, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFarming/Plants (Created page with "= ๐ŸŒฟ Plants = Plants are the primary crops used in PyroFarming for resource generation and progression. == ๐ŸŒฑ Overview == * Main farming method * Grown on farmland * Harvested for resources * Used across multiple systems == ๐ŸŒพ Types == * Standard plants * Basic crops used early in progression * Advanced plants * Unlock as you progress * Provide better resources == ๐ŸŒฟ Growing == * Place plants on valid farmland * Crops grow over ti...")
  • 21:31, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFarming/Farming Basics (Created page with "= ๐Ÿ“– Farming Basics = Farming Basics covers how to start, grow, and harvest within PyroFarming. == ๐ŸŒฑ Getting Started == * Obtain seeds or starter crops * Place and grow crops on valid farmland * Wait for crops to reach full growth * Harvest to receive resources == ๐ŸŒฟ Farming Types == * Plants * Standard crops used for progression * Bushes * Alternative farming with different resource outputs == ๐ŸŒพ Growing Crops == * Crops grow over tim...")
  • 21:28, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFarming (Created page with "= ๐ŸŒฑ PyroFarming = PyroFarming is a fully custom farming system built to transform farming into a deep progression experience, introducing unique crops, alternative farming methods, and multiple systems that work together to scale your output over time. Instead of simple planting and harvesting, players expand their farms through upgrades, unlock new mechanics, and continuously improve efficiency as they progress. From managing plants and bushes to enhancing performa...")
  • 21:15, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/FAQ (Created page with "= โ“ FAQ = Common questions and answers for PyroFishing. == ๐Ÿ“– General Questions == === What is Entropy? === * Main currency used in PyroFishing * Used for crafting augments and upgrades === What are Augments? === * Custom enchantments for fishing rods * View with: * <code>/fish augments</code> * Apply with: * <code>/fish augment</code> * Place rod and augment in the menu to apply === How do I sell fish? === * Use: * <code>/fish shop</code>...")
  • 21:10, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Seasonal Events/Crabmas (Created page with "= Crabmas = Crabmas is a seasonal fishing event where players locate a hidden biome and spawn special enemies for rewards. == ๐ŸŽฏ How It Works == * A random biome is selected * Players must find the correct biome by fishing * Catching fish helps rule out incorrect biomes == ๐Ÿฆ€ Finding Crabmas == * <code>/fish events crabmas</code> โ†’ Check progress * <code>/fish events crabmas biomes</code> โ†’ View possible biomes * The correct biome is announced once...")
  • 21:05, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Seasonal Events (Created page with "= ๐Ÿ  Seasonal Events = Seasonal Events are limited-time events that occur throughout the year. They introduce special mechanics and rewards that are only available during the event. == ๐ŸŽ‰ What Are Seasonal Events? == Seasonal Events are temporary events with unique features. * Only available during specific times of the year * Include exclusive rewards * Add new mechanics to fishing These rewards are often only obtainable while the event is active. :conte...")
  • 21:02, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Tournaments (Created page with "= ๐Ÿฅ‡ Tournaments = Tournaments are timed fishing events where players compete for rewards. == โฑ๏ธ How They Work == * Tournaments start automatically * Duration: 30 minutes * Start interval: every 60 minutes * Requires at least 4 players online == ๐ŸŽฏ Tournament Types == * LONGEST_LENGTH * SHORTEST_LENGTH * CRAB_KILLING * RANDOM_CATCH * MOST_CATCH * BASE_ENTROPY_EARNED * LONGEST_CAST * MOST_BIOMES * TOTAL_LENGTH == ๐ŸŽ Rewards == *...")
  • 20:57, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Fishing Totem (Created page with "= Fishing Totem = The Fishing Totem is an advanced system that provides powerful bonuses while fishing. It is unlocked at higher levels and is designed for late-game progression. == ๐Ÿ”ฎ What It Is == The Fishing Totem is a multiblock structure that grants passive bonuses when active. * Provides powerful buffs while fishing * Requires setup and activation * Works within a defined area You must stand inside the totemโ€™s radius to receive its effects. == ๐Ÿ“ˆ...")
  • 20:55, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Trophy (Created page with "= Trophy = Trophy increases your chance to profit when using Crab Scales. It improves rewards from the Scales system. == ๐Ÿ”ฎ What It Does == This augment increases your chances of gaining better results when using Crab Scales. * Improves profit potential * Works with the Scales system == ๐Ÿ“ˆ Effect == * Increases chance of positive outcomes when scaling fish * Higher levels improve success rates == ๐Ÿ“Š Stats == {| class="wikitable" ! Stat !! Value |-...")
  • 20:54, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Solar Rage (Created page with "= Solar Rage = Solar Rage increases the amount of money you earn when selling fish. It is the main augment for improving profit from fishing. == ๐Ÿ”ฎ What It Does == This augment increases the money you receive when selling fish. * More money per sale * Scales with augment level == ๐Ÿ“ˆ Effect == * Increases money gained from <code>/fish shop</code> * Higher levels provide stronger bonuses == ๐Ÿ“Š Stats == {| class="wikitable" ! Stat !! Value |- | Requir...")
  • 20:53, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Snow Globe (Created page with "= Snow Globe = Snow Globe allows certain weather-based augments to work without requiring rain. It is mainly used to support other augments. == ๐Ÿ”ฎ What It Does == Snow Globe removes the weather requirement for specific augments. * Allows rain-based effects to work in clear weather * Does not provide a bonus on its own == ๐Ÿ“ˆ Effect == * Enables certain augments to function without rain * Higher levels improve consistency == ๐Ÿ“Š Stats == {| class="wik...")
  • 20:52, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Saturate (Created page with "= Saturate = Saturate gives you a chance to restore hunger when catching fish. It helps reduce the need for food while fishing. == ๐Ÿ”ฎ What It Does == This augment gives you a chance to regain hunger when you catch a fish. * Restores hunger automatically * Reduces food usage == ๐Ÿ“ˆ Effect == * Chance to restore hunger on catch * Higher levels increase the chance == ๐Ÿ“Š Stats == {| class="wikitable" ! Stat !! Value |- | Required Level || 12 |- | Maximu...")
  • 20:51, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Sage (Created page with "= Sage = Sage increases the amount of PyroFishing XP you gain from catching fish. It helps you level up faster and unlock new features sooner. == ๐Ÿ”ฎ What It Does == This augment increases the PyroFishing XP rewarded when you catch fish. * More XP per catch * Faster leveling == ๐Ÿ“ˆ Effect == * Increases PyroFishing XP gained from catching fish * Higher levels provide stronger bonuses == ๐Ÿ“Š Stats == {| class="wikitable" ! Stat !! Value |- | Required L...")
  • 20:50, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Precision Cutting (Created page with "= Precision Cutting = Precision Cutting increases the amount of Entropy you gain from gutting fish. It is the main augment for improving gutting efficiency. == ๐Ÿ”ฎ What It Does == This augment increases the Entropy rewarded when you gut fish. * More Entropy from gutting * Scales with augment level == ๐Ÿ“ˆ Effect == * Increases Entropy gained from gutting fish * Higher levels provide stronger bonuses == ๐Ÿ“Š Stats == {| class="wikitable" ! Stat !! Value...")
  • 20:49, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Perception (Created page with "= Perception = Perception increases the amount of Entropy you gain from catching fish. It is one of the most important augments for progression. == ๐Ÿ”ฎ What It Does == This augment increases the Entropy rewarded when you catch fish. * More Entropy per catch * Scales with augment level == ๐Ÿ“ˆ Effect == * Increases Entropy gained from catching fish * Higher levels provide stronger bonuses == ๐Ÿ“Š Stats == {| class="wikitable" ! Stat !! Value |- | Require...")
  • 20:48, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Master Fisherman (Created page with "= Master Fisherman = Master Fisherman improves your overall fishing performance. It provides a general boost that enhances multiple aspects of fishing at higher levels. == ๐Ÿ”ฎ What It Does == This augment increases your overall effectiveness while fishing. It improves general performance rather than focusing on a single mechanic. == ๐Ÿ“ˆ Effect == * Improves overall fishing efficiency * Provides stronger benefits at higher levels == ๐Ÿ“Š Stats == {| class="...")
  • 20:47, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Intellect (Created page with "= Intellect = Intellect increases the amount of Minecraft XP you gain from catching fish. == ๐Ÿ”ฎ What It Does == This augment boosts the normal experience (XP) you receive when fishing. * Increases vanilla XP gain * Does not affect PyroFishing XP * Only applies to Minecraft experience == ๐Ÿ“ˆ Effect == * More XP gained from each catch * Higher levels increase the XP bonus == ๐Ÿ“Š Stats == {| class="wikitable" ! Stat !! Value |- | Required Level || 25 |...")
  • 20:46, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Hot Spot (Created page with "= Hot Spot = Hot Spot gives you a chance to catch an extra fish from a single cast. It increases your overall fishing efficiency. == ๐Ÿ”ฎ What It Does == This augment gives you a chance to receive an additional fish when catching one. * You can catch multiple fish from a single cast * Improves overall fishing output == ๐Ÿ“ˆ Effect == * Chance to catch an extra fish * Higher levels increase the chance == ๐Ÿ“Š Stats == {| class="wikitable" ! Stat !! Value...")
  • 20:45, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Crab Bait (Created page with "= Crab Bait = Crab Bait increases your chance to catch crabs while fishing. It is mainly used to farm crab-related resources and systems. == ๐Ÿ”ฎ What It Does == This augment increases the chance of catching crabs instead of normal fish. Crabs are used for: * Crab Scales * Crafting materials * Other fishing systems == ๐Ÿ“ˆ Effect == * Increases crab catch chance * Higher levels improve the chance further == ๐Ÿ“Š Stats == {| class="wikitable" ! Stat !!...")
  • 20:43, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Call of the Storm (Created page with "= Call of the Storm = Call of the Storm gives you a chance to catch an extra fish while it is raining. It increases your overall fishing output during stormy weather. == ๐Ÿ”ฎ What It Does == While it is raining, this augment gives you a chance to receive an additional fish from a single catch. This effectively increases your fishing efficiency during storms. == ๐Ÿ“ˆ Proc Chances == {| class="wikitable" ! Level !! Proc Chance |- | Level 1 || 10% |- | Level 2 || 25%...")
  • 20:40, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Biome Disruption (Created page with "= Biome Disruption = Biome Disruption gives you a chance to catch fish from any biome while fishing. It only affects biome restrictions and does not apply to fish with extra catch requirements. == ๐Ÿ”ฎ What It Does == This augment gives you a chance to ignore the normal biome restriction when catching fish. It is very useful for finding fish that are normally locked to other biomes. == ๐Ÿ“ˆ Proc Chances == {| class="wikitable" ! Level !! Proc Chance |- | Level 1 |...")
  • 20:35, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Types (Created page with "= Augment Types = This page lists all available augments in PyroFishing. Click an augment below to view detailed information. == ๐Ÿ”ฎ Augments == {| class="wikitable" ! Augment !! Description |- | Biome Disruption || Catch fish from other biome pools. |- | Call of the Storm || Catch extra fish while it is raining. |- | Crab Bait || Increases crab ca...")
  • 20:30, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Crafting (Created page with "= Augment Crafting = This page explains how to craft and upgrade augments in PyroFishing. == ๐Ÿ”จ How Crafting Works == Augments are crafted using Entropy. To craft an augment: 1. Open <code>/fish augments</code> 2. Select the augment you want 3. Pay the required Entropy cost 4. Craft the augment Once crafted, the augment can be applied to your fishing rod. == ๐Ÿ’ฐ Cost == Each augment requires Entropy to craft. * Basic augments cost less * Stronger au...")
  • 20:06, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments/Overview (Created page with "= Augments Overview = This page explains how augments work in PyroFishing. If you're new to augments, start here before learning how to craft or use specific ones. == ๐Ÿ”ฎ What Are Augments? == Augments are upgrades that can be applied to your fishing rod. They improve different aspects of fishing, such as: * Entropy gain * Catch rates * Fishing efficiency * Special bonuses Augments are one of the main ways to improve your performance. == โš™๏ธ How Augme...")
  • 20:04, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Augments (Created page with "= PyroFishing/Augments = Augments are upgrades that improve your fishing rod in PyroFishing. They are one of the most important progression systems and can increase rewards, efficiency, and overall performance. == ๐Ÿ”ฎ What Are Augments? == Augments are special upgrades that can be applied to your fishing rod. They can improve: * Entropy gain * Catch rates * Fishing efficiency * Other gameplay bonuses Augments are required for advanced progression. == โš™...")
  • 20:01, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Deliveries (Created page with "= PyroFishing/Deliveries = Deliveries are tasks that reward you for collecting and turning in fish. They are one of the main ways to earn Entropy and progression rewards. == ๐Ÿšš What Are Deliveries? == Deliveries are missions that require specific fish. To complete a delivery: * Collect the required fish * Submit them * Wait for the delivery timer * Claim your reward == ๐Ÿ“ฆ How Deliveries Work == # Open <code>/fish deliveries</code> # Select a deliver...")
  • 19:57, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Gutting (Created page with "= PyroFishing/Gutting = Gutting allows you to convert fish into Entropy. When you gut a fish, it is permanently destroyed and turned into Entropy. == โš”๏ธ What is Gutting? == Gutting is a simple conversion system: * Fish are consumed * You receive Entropy * The process cannot be reversed == ๐Ÿงช How to Gut Fish == To gut fish: # Use <code>/fish gut</code> or open it from <code>/fish menu</code> # Place your fish into the menu # Close the menu to proce...")
  • 19:50, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Scales (Created page with "= PyroFishing/Scales = Scales is a risk-based feature in PyroFishing that allows you to increase or decrease the value of your fish. It is a gamble system where you can potentially earn more money โ€” or lose value. --- == โš–๏ธ What Are Scales? == Scales allow you to modify the sell value of your fish by applying a random percentage. * The value can increase or decrease * The result is based on chance * The change is always percentage-based The final value...")
  • 19:48, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Skills (Created page with "= PyroFishing/Skills = Skills are a core part of progression in PyroFishing. They allow you to improve different aspects of fishing, such as rewards, efficiency, and overall performance. == ๐Ÿคน What Are Skills? == Skills are upgrades that enhance your fishing abilities. There are multiple skills available, each affecting a different part of the system. You can access the skills menu using: <code>/fish skills</code> == โญ Skill Points == Skill Points are requir...")
  • 19:35, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Entropy (Created page with "= PyroFishing/Entropy = Entropy is the main currency used in PyroFishing. It is required for progression and is used for crafting augments, upgrading deliveries, and improving your overall fishing setup. --- == ๐Ÿ’ฐ What is Entropy? == Entropy is the custom currency for the PyroFishing system. It is used for: * Crafting augments * Upgrading deliveries * Progressing through advanced fishing systems Without Entropy, you cannot access many of the systemโ€™s co...")
  • 19:34, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Fishing Basics (Created page with "= PyroFishing/Fishing Basics = Fishing Basics covers everything you need to start using PyroFishing on GlowCraft. If you're new to the system, start here before moving on to the other PyroFishing features. == ๐ŸŽฃ How Fishing Works == Fishing works like normal Minecraft fishing, but PyroFishing adds custom fish, leveling, and progression systems. To start fishing: * Hold a fishing rod * Cast into water * Wait for a bite * Reel in your catch Instead of only catchin...")
  • 19:24, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing/Getting Started (Created page with "= PyroFishing/Getting Started = This guide will help you get started with PyroFishing on GlowCraft. PyroFishing expands normal fishing into a progression system with custom fish, leveling, upgrades, and rewards. --- == ๐ŸŽฃ How to Start Fishing == Getting started is simple: * Use a fishing rod in water * Wait for a bite * Reel in your catch You will begin catching custom fish as you continue fishing. --- == ๐ŸŸ Catching Custom Fish == Custom fish work ju...")
  • 18:58, 5 April 2026 TheFluffyOneJava talk contribs created page PyroFishing (Created page with "= PyroFishing = PyroFishing is GlowCraftโ€™s custom fishing system that expands fishing into a full progression-based experience. It introduces new fish, upgrades, rewards, and competitive features that go far beyond standard Minecraft fishing. --- == ๐ŸŽฃ Getting Started == To begin fishing, simply use a fishing rod as normal. You can access the system using: {| class="wikitable" ! Command !! Description |- | <code>/fish</code> || Opens the main PyroFishing menu....")
  • 18:36, 5 April 2026 TheFluffyOneJava talk contribs created page Glow Items (Created page with "= Glow Items = Glow Items are custom-made items created specifically for GlowCraft. They are designed to be powerful, consistent, and balanced across the server, and are primarily obtained through the GlowShop. --- == โœจ What Are Glow Items? == Glow Items are unique items that go beyond standard Minecraft gear. They may include: * Custom tools and weapons * Special armor sets * Infinite or utility-based items * Server-exclusive rewards These items are pa...")
  • 18:34, 5 April 2026 TheFluffyOneJava talk contribs created page GlowShop (Created page with "= GlowShop = The GlowShop is the main shopping hub on GlowCraft. It connects all major shop systems in one place, allowing you to access different stores, features, and player markets. Whether you're spending money or &dGlow Crystals, the GlowShop is where everything starts. --- == ๐Ÿ›’ Opening the GlowShop == {| class="wikitable" ! Command !! Description |- | <code>/glowshop</code> || Opens the main GlowShop menu. |} --- == ๐Ÿงญ What is the GlowShop? == The Glo...")
  • 18:30, 5 April 2026 TheFluffyOneJava talk contribs created page Glow Crystals (Created page with "= Glow Crystals = &dGlow Crystals &7are GlowCraftโ€™s primary progression currency. They are used to unlock powerful items, upgrades, and features across the server, especially through the GlowShop. Unlike money, Glow Crystals are designed for long-term progression and reward active gameplay. --- == โœจ What Are Glow Crystals Used For? == Glow Crystals are used for: * Purchasing items in the GlowShop (<code>/glowshop</code>) * Unlocking custom gear, tools, and u...")
  • 18:24, 5 April 2026 TheFluffyOneJava talk contribs created page Crystal Vault (Created page with "= Crystal Vault = The Crystal Vault is the core of GlowCraftโ€™s economy, built around two currencies: * &6Money &7โ€“ your standard in-game currency * &dGlow Crystals &7โ€“ a premium currency used for special items and features Together, these systems create a balanced economy where players can progress through gameplay while still having access to advanced rewards. --- == ๐Ÿ’ฐ Money == Money is your primary currency and is used for most basic transactions acr...")
  • 18:09, 5 April 2026 TheFluffyOneJava talk contribs created page Commands (Created page with "= Commands = This page lists GlowCraft command groups and what each command actually does. == Auction House == {| class="wikitable" ! Command !! Description |- | <code>/ah</code> || Opens the Auction House so you can browse player listings. |- | <code>/ah sell <price></code> || Lists the item you are holding on the Auction House for the price you enter. |- | <code>/ah sell <price> <amount></code> || Lists a specific amount of the held item on the Auc...") Tag: Visual edit: Switched
  • 17:29, 5 April 2026 TheFluffyOneJava talk contribs created page Getting Started (Created page with "= Getting Started = Welcome to '''GlowCraft Studios'''. If you're new here, this page will walk you through the most important first steps so you can get settled, protect your land, and start making progress quickly. <div class="notice" style="padding:14px 16px; border-radius:12px; background:rgba(255,170,40,0.12); border:1px solid rgba(255,170,40,0.35); margin:16px 0;"> <b>Quick beginner path:</b><br> Leave spawn โ†’ Find a place to live โ†’ Set your home โ†’ Claim y...")
  • 17:24, 5 April 2026 TheFluffyOneJava talk contribs created page MediaWiki:Citizen-footer-tagline (Created page with "Not affiliated with Mojang Studios or Microsoft. Minecraft is a trademark of Mojang Studios")
  • 17:18, 5 April 2026 TheFluffyOneJava talk contribs created page MediaWiki:Citizen-footer-desc (Created blank page)
  • 16:12, 5 April 2026 TheFluffyOneJava talk contribs created page MediaWiki:Citizen.css (Created page with "All CSS here will be loaded for users of the Citizen skin: :root { Primary (Glowstone gold): --color-primary: #f5c542; --color-primary--hover: #ffd966; Accent (Amethyst purple): --color-accent: #b57edc; --color-accent--hover: #cfa6f0; Backgrounds: --color-base: #121212; --color-surface: #1a1a1a; Text: --color-text-base: #ffffff; --color-text-muted: #b0b0b0; Borders: --color-border:...")
  • 15:38, 5 April 2026 TheFluffyOneJava talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: #mw-panel .portal { margin-bottom: 15px; } #mw-panel .portal h3 { font-weight: bold; color: #f5c542; text-transform: uppercase; font-size: 13px; margin-bottom: 5px; }")
  • 15:18, 5 April 2026 TheFluffyOneJava talk contribs created page MediaWiki:Sidebar (Created page with "* navigation ** mainpage|Main Page ** Getting_Started|Getting Started ** Commands|Commands * systems ** Crystal_Vault|Crystal Vault ** GlowShop|GlowShop ** Glow_Items|Glow Items * gameplay ** PyroFishing|PyroFishing ** PyroFarming|PyroFarming ** Quests|Quests * events ** The_Last_Stand|The Last Stand ** Events|All Events * economy ** Trading|Trading ** Shops|Shops ** Voting|Voting * community ** Rules|Rules ** Support|Support")
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